- What is the purpose of players lining up offside on a free kick? If there is, then can we at least better determine if they are?
- If a player is fouled anywhere on the field, technically the player I have assigned to free kicks should be always be taking them. The AI shouldn't be choosing my Guard to take them from my defensive if I want my Producer to, and then on top of that I may choose to send it to a winger who looks onside but then he's called offside? Really odd.
- Is there is an issue with players being called offsides when they aren't actually offsides? It seems there is, and I know this has been mentioned before.
- Do you guys understand that it is hard to determine if a player is offsides, and if we knew that they were, that we wouldn't pass to them? This is annoying.
- Would you be able to add the option for us to swipe to a more a wide "perspective range" of the field? You used to have an offsides overlay in FTS14 I think? I could then see if they are even a toe offsides?
- Being able to see more of the field would help with defending the far post too - if I can't see that player, I can't select my defender to guard him.
- I've played over 6,000 games, L8, at 63%. So I hope you will respond.
- 10 seconds to choose my passing option would be better. The game will still end in less than 3 minutes if you allow me to choose my pass
- The yellow rings select even worse than the defenders. This is really bad. I shouldn't ever have to always press the player I want to select more than once. Half the goals I allow are because the defender didn't select the first time. The rings are so important when attacking if you have two players near each other.
- So you play so many games to get a player from 7 to 8. But when they get there, there is little performance improvement. For example, I don't see any evidence that my L8 Hammer wins any more crosses than my L7 Hammer. I switched my Captain from Speedster to Hammer once my other Speedster reached 8. So I spend 425 gems to have a better Hammer, but they aren't much better. You should reward constant game play with the players improving more when they upgrade. I could spend $100 on gems and really see little improvement in my player.
- It is annoying to have to defend a Speedster is they are one level up on your defender. But, it really should work that way. There is no way a L6 or L7 Explorer should beat a L7 or L8 Speedster to a ball on a 40-yard run.
- What does it say about the game that I've played 6,000 games and still don't have a Commander? I'm not going to go on a losing streak at 50,000 a pop just to get a Commander. So essentially I play the game without one. Same for a Sweeper / Keeper - I got him too late to ever catch up to my regular Keeper in performance. When I get to 9, I'll probably get a commander right? But I'll never play him until he becomes L9, so what's the point?
- Targeted gems - We really should be able to assign player cards to who we want. I had 2 players sit between 950 and 980 cards for a couple hundred games, while players in the 600//100 or 200/2000 range kept getting cards. It's silly. Again, if I could assign my cards, then I would probably spend more money. Whenever I spend $2 on gems it always feels like a waste. Buying a gold package only to not get any cards for the players I needed!
- Infiltrators are still useless. Not fast enough to warrant playing above Speedster or Intruder, and even if they were, hold onto the ball too long. I also stopped using my Architect and Menace. I don't see any point to them. Menace is not fast enough, Architect does not have enough power to send long balls, and certainly not creative enough to warrant playing.
- Aside from Hammers, it is completely random who wins headers. And when one of my attacking players wins a header on a long ball with a defender anywhere near him it will be there first time. Why have certain actions be 0% effective? Like why can't it be programmed that an attacking player wins a long ball, punt or long goal kick like 3 out of 10 times instead of 0 out of infinity?
- Glitch - Attacking throw-ins near the end line, when only one player is open to receive and it's your player positioned near the end line. A throw to his head will go way over him out of bounds. It's the only time in the game that a throw-in goes nowhere near intended. If only one player is open certainly we should be able to throw it short so they can kick it back to the thrower. But really, we should always have the option of two open players at any place on the field.
- Streaks. Still pretty hilarious. Went 16-3 yesterday and only gave up about 5 goals. Then lost 3 of my first 4 this morning and allowed 5 goals. It's just statistically unlikely.
- Snow - still stupid. At least 10-20% of my games are in a snowstorm. I get penalized for having mediocre vision, plus how many real soccer games are played in blinding snow storms? Rain is really a non-factor visually. So...let's just play in the sun.
Sorry, lots of words, but I hope you at least think about some feedback from a daily player.