It’s important to say that DLS is a ‘game’ and is not intended to be a full and accurate simulation of the sport of soccer (if it was then matches would be 90 minutes long) As with any video game, part of the ‘game’ is to discover yourself how different stats affect the game, whilst managing elements of unpredictability inherent in any real football match
It is intended though that the stats have a meaningful bearing on gameplay in line with real life strengths and attributes of players, and here is some background information:
SPE - Speed
- This stat affects how fast a player can run at top speed.
- A player’s top speed decreases as their ENERGY reduces.
- A player’s top speed also decreases when dribbling, inversely proportional to their CON stat. So, a player with a high CON stat will dribble faster than a player who has a lower CON stat, but shares the same SPE stat.
- All this combined means that it’s entirely possible for a player with a lower SPE stat to run faster than a player with higher SPE stat, whether they are dribbling or not.
- See also, ACC, which sets how quickly a player can reach their top speed.
ACC - Acceleration
- This stat controls how quickly a player can reach their top speed.
- A higher stat means they will reach their top speed faster.
STA - Stamina
- This stat affects how quickly a player’s energy depletes when running during a game.
- A player with higher STA will lose less energy by running the same distance & intensity as a player with lower stat.
- The STA stat also affects how much a player’s energy is boosted at half time.
- This stat impacts more on some positions than others as players in those positions run more, and with more intensity than others. For example, a centre-back will typical cover far less distance than a midfielder during a game.
CON - Ball Control
- This stat affects a variety of elements around a player’s skill or natural ball control ability.
- Higher values mean:
- A player’s speed reduces by less when dribbling
- A player can more quickly attempt a kick following a first touch of the ball
- A player can take more touches closer together when dribbling, for example to change direction quicker when dribbling.
- A player’s touches of the ball keep the ball closer to the player
- A player has a greater chance of performing ‘skill’ kicks such as Rabonas and Overhead Kicks
- A player has a greater chance of using ‘skill’ controls, such as heel-chops etc.
- A player is more likely to successfully execute a ‘skill shot’ (double tap or swipe). See also SHO stat.
- A player is more likely to successfully execute of a skill move (e.g. Step-over, Marseilles turn, Heel-Flick)
STR - Strength
- This stat controls the impact on a player when two players come together or collide.
- A higher stat compared to the other player means that player will be less impacted by a collision, and therefore more able to gain or maintain control of the ball, or complete execution of a kick.
- The stat also affects the impact of a player stumbling after being tackled. A higher stat means they will stumble for less time.
TAC - Tackling
- This stat affects the likelihood of a successful tackle.
- In particular, the stat affects:
- the distance from which a player can perform a standing tackle
- the distance from which a player can perform a sliding tackle
PAS - Passing
- This stat affects the accuracy of passes.
- Players with a higher stat will be more accurate with all types of pass.
SHO - Shooting
- Players with a higher SHO stat will have more successful shots.
- In particular, the SHO stat:
- affects the accuracy of shots. Players with a higher stat will be more accurate for all types of shots
- influences how much ‘assist’ is applied to shots. ‘Assist’ moves a shot away from the keeper
- effects the players ability to keep a shot down / low – which increases the chance of scoring. Players with a low shooting stat are more likely to kick shots higher and potentially over the bar.
- increases the chance of a ‘skill shot’ being successful (alongside CON)
- increases the chance of a special kick or header being used (e.g., Overhead kick, Diving header etc.)
- increases the amount of spin/curl on a free kick
GKH – Keeper Handling
- This stat indicates a keeper’s handling and ‘presence’.
- In particular, a higher GKH stat:
- increases the likelihood of catching a shot, compared to deflecting it
- increases the chance of the keeper coming to claim a cross into the box
- increases the keeper’s stability when performing a catch / save when opposition players are close or colliding with the keeper
GKR – Keeper Reactions/Shot stopping
- This stat indicates a keeper’s shot stopping ability.
- In particular, a higher GKR stat means:
- faster reaction time for shots
- increased chance of saving a shot relative to the shot speed and save distance
- increased chance of an ‘anticipate’ save – which is where a keeper makes a save without having had time to react
ENERGY/Battery Icon – Player Energy
- This stat controls the fatigue, or lack of, of a player, and its impact on their performance.
- Below a certain level the other stats are reduced gradually as the energy drops.
- This is most noticeable for player speed, but a tired player will perform worse in all areas.
Comments
Please i really need my dls
I no you can help me get it back
,بعداز بروزرسانی تیم و بازیکنانم پاک شدن
WRYJMFWRYJMF----**----
DLS Version: 13040 (136)
User ID: 574606456
ADevice ID: 607a12dc-d322-4bf1-99e0-62eb7f010d16
Data Version: 232
Device: samsung SM-A066E 16
GPU: Mali-G57 MC2 (vk) H
SOC: Mediatek MT6835
OS Version: 16.00
DLS13_13040
20251216 1658
How can I get my DLS account back because all my players are Black
https://support.ftgames.com/hc/en-us/articles/360019166777/comments/4415081389713
https://support.ftgames.com/hc/en-us/articles/360019166777/comments/33034348303634
Please I need my first DLS
The game is so sweet
I love this game 🎮
https://support.ftgames.com/hc/en-us/articles/360019166777/comments/11797160338193
Win more
Update your game every time
adresindeki çok oyunculu destek sayfamıza başvur
adresindeki çok oyunculu destek sayfamıza başvur Prablem
I want more coins please
Hello FTG Team,
I am extremely disappointed and frustrated with the current Dream League Soccer update. Honestly, this update has completely ruined the gameplay experience for me.
I have spent a lot of time building my team, upgrading players, training them to maximum stats, and investing effort into the game because I truly enjoyed it before. But now the gameplay feels unrealistic, unfair, and broken.
How is it possible for a common or low-rated defender to keep up with or even outrun players like Mbappé with 100 speed and 100 acceleration? That makes absolutely no sense. If stats no longer matter, then what is the point of training players and building a strong squad?
In previous versions of DLS, fast players actually felt fast. You could clearly feel the difference between legendary players and common players. That was one of the things that made the game enjoyable and rewarding. Now it feels like every player moves the same way regardless of their stats.
The current gameplay feels scripted and inconsistent:
Passing feels inaccurate and delayed
Player switching is terrible
Defenders react unrealistically
Online matches feel unfair
Fast attackers are constantly caught by slow defenders
The gameplay feels heavy and frustrating
I am genuinely angry and disappointed because the old gameplay was much better and more enjoyable than this new version.
Please listen to the community. Many players are unhappy with these changes. I strongly believe the game should return closer to the previous gameplay update where fast players were truly fast and player stats actually mattered.
Dream League Soccer used to be fun, competitive, and satisfying. Right now, it feels frustrating and unfair.
Please fix the gameplay and bring back the balance that made the game enjoyable before.
Thank you.
Hello FTG Team,
I am extremely disappointed and frustrated with the current Dream League Soccer update. Honestly, this update has completely ruined the gameplay experience for me.
I have spent a lot of time building my team, upgrading players, training them to maximum stats, and investing effort into the game because I truly enjoyed it before. But now the gameplay feels unrealistic, unfair, and broken.
How is it possible for a common or low-rated defender to keep up with or even outrun players like Mbappé with 100 speed and 100 acceleration? That makes absolutely no sense. If stats no longer matter, then what is the point of training players and building a strong squad?
In previous versions of DLS, fast players actually felt fast. You could clearly feel the difference between legendary players and common players. That was one of the things that made the game enjoyable and rewarding. Now it feels like every player moves the same way regardless of their stats.
The current gameplay feels scripted and inconsistent:
Passing feels inaccurate and delayed
Player switching is terrible
Defenders react unrealistically
Online matches feel unfair
Fast attackers are constantly caught by slow defenders
The gameplay feels heavy and frustrating
I am genuinely angry and disappointed because the old gameplay was much better and more enjoyable than this new version.
Please listen to the community. Many players are unhappy with these changes. I strongly believe the game should return closer to the previous gameplay update where fast players were truly fast and player stats actually mattered.
Dream League Soccer used to be fun, competitive, and satisfying. Right now, it feels frustrating and unfair.
Please fix the gameplay and bring back the balance that made the game enjoyable before.
Thank you.
Hello FTG Team,
I am extremely disappointed and frustrated with the current Dream League Soccer update. Honestly, this update has completely ruined the gameplay experience for me.
I have spent a lot of time building my team, upgrading players, training them to maximum stats, and investing effort into the game because I truly enjoyed it before. But now the gameplay feels unrealistic, unfair, and broken.
How is it possible for a common or low-rated defender to keep up with or even outrun players like Mbappé with 100 speed and 100 acceleration? That makes absolutely no sense. If stats no longer matter, then what is the point of training players and building a strong squad?
In previous versions of DLS, fast players actually felt fast. You could clearly feel the difference between legendary players and common players. That was one of the things that made the game enjoyable and rewarding. Now it feels like every player moves the same way regardless of their stats.
The current gameplay feels scripted and inconsistent:
Passing feels inaccurate and delayed
Player switching is terrible
Defenders react unrealistically
Online matches feel unfair
Fast attackers are constantly caught by slow defenders
The gameplay feels heavy and frustrating
I am genuinely angry and disappointed because the old gameplay was much better and more enjoyable than this new version.
Please listen to the community. Many players are unhappy with these changes. I strongly believe the game should return closer to the previous gameplay update where fast players were truly fast and player stats actually mattered.
Dream League Soccer used to be fun, competitive, and satisfying. Right now, it feels frustrating and unfair.
Please fix the gameplay and bring back the balance that made the game enjoyable before.
Thank you.
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